
About lining up your farms and solar panels and mining spots, and contemplating NOT upgrading to mines just because they get in the way. About where to place projectors so you can get around pesky moutnains and lakes. It's the perfect level of difficulty - not impossible to optimize, but constantly making you think about the geometry of your space.

The visceral thrill of threading mirrors through tight spaces to blast as many ants as possible. 'Oh shoot I need more power and I'm out of windmill/solar panel space, better build a reactor' turns into 'oh shit, I have too much power, I need to slap down a battery or uhhhhh projector' turns back into needing more power, especially since the differing production and consumption between day and night and sometimes because structures fall apart mean you're constantly threading the needle. The need to improve your combat capabilities. Initially I thought reactors overloading would be a gimmick, but it's actually a non-stop tightrope dance you have to do. The need to gather resources and refine them. The need to produce power. The minimum requirement of having to house colonists and keep them safe has knockoff effects on everything else that happens. It's simultaneously an obstruction for you and your lasers, a target ants can take out, necessarily dependent on the surrounding terrain and an absolutely vital component of your burgeoning colony. It's got it all - the lo-fi dark theme ambience, the brightly coloured insect enemies, and the obsession with lasers and mirrors befitting its likely inspiration in the form of classic laser puzzlers like Aargon Deluxe. It feels like a nostalgic game from the past that came out of a time portal and appeared today.
#Reflector 2 for free free#
I'll be moving towards releasing a paid Steam version, though the only difference between that and the free version will be Steam integration for achievements and other Steam-specific features.ĭamn this is a LOT of fun. Minor systems may be added in the process, but the core mechanics should be stable at this point. Subsequent releases will be focused on content, balance, and polish. Your goal is gather alien Artifacts, and uncover the mystery of the planet.Īs currently planned, all the major systems will be in the game with Beta 5. Mysterious Artifacts: a new victory condition.You can try to coexist peacefully, but the demands of your corporate overlords may make that difficult. Make room for your colony with violence, and you will be met with violence in return. A living breathing ecosystem will be present, and will react to your presence and actions. Reactive Alien Ecosystem: you'll no longer be landing on an empty barren planet, where monsters show up out of nowhere.Fulfill them for bonuses, but fail and you may lose their backing. Corporate Objectives: the corporate backers of the colony will make demands of you.Research and Technology: use your excess resources to research new game-changing technologies and buildings. Each game you'll only have access to a randomized selection of techs to keep to keep things fresh.

There will also be easy and very hard difficulties.
#Reflector 2 for free download#

#Reflector 2 for free full#
Short Sessions: a full successful game takes about an hour, so you don't need to worry about losing hours upon hours of progress.Wave Survival: increasingly large and dangerous hordes of aliens attach each night!.

